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- on mouseDown
- global Choose
- if the name of cast the castNum of sprite 4 = "stop" then
- puppetSound("random2")
- updateStage()
- set Choose to 1
- set the castNum of sprite 4 to the number of cast "contineu"
- put the name of cast the castNum of sprite 3 into field "namesText"
- else
- puppetSound("random4")
- updateStage()
- set Choose to 0
- set the castNum of sprite 4 to the number of cast "stop"
- put " " into field "namesText"
- end if
- updateStage()
- end
-